This code snippet appears to be from a class in...
This code snippet appears to be from a class in a Minecraft mod or related system, which involves entity interactions in the game. Here's what the code does:
-
Overrides the
killedEntity
method:
This method is likely part of a class that extends another class, and overrides itskilledEntity
method. It is called when an entity "kills" another entity in the game. The method probably returns a boolean value indicating if some specific action has occurred. -
Determine the result of the parent method: The method first calls
super.killedEntity(...)
to execute and retrieve the return result from the superclass’s implementation ofkilledEntity
. This initial result is stored in a booleanflag
. -
Checks for difficulty level and entity type: The method then checks if the game difficulty (
p_219160_.getDifficulty()
) is one ofNORMAL
,HARD
, or a hypotheticalEXTREME
difficulty. If so, it further checks if the killed entity (p_219161_
) is aVillager
. A pattern matching syntax (villager
) is used to cast theLivingEntity
to aVillager
. -
Handles HARD/EXTREME difficulties: If the game is in
NORMAL
difficulty, a random condition (this.random.nextBoolean()
) decides whether to proceed. If the condition fails, the method simply returns the parent class’sflag
. -
Zombie Villager conversion: If the difficulty is
HARD
orEXTREME
(or if the random check allows inNORMAL
), the method attempts to transform the killed Villager into a Zombie Villager by invokingthis.convertVillagerToZombieVillager(p_219160_, villager)
. This method likely performs the conversion and returns a boolean indicating success.- If the conversion succeeds, the
flag
is set tofalse
.
- If the conversion succeeds, the
-
Return final result: Finally, the method returns the value of
flag
. This indicates whether additional behavior (e.g., marking the Villager as converted) occurred, depending on game conditions.
Summary:
This code processes the killing of a Villager in Minecraft. Depending on the game difficulty and a random factor, the killed Villager might be converted into a Zombie Villager. The method takes into account the game difficulty and updates the flag
value based on whether the conversion occurred. It returns the updated flag
to indicate the outcome of the execution.