This code snippet appears to be from a class in...

August 28, 2025 at 08:02 PM

@Override public boolean killedEntity(ServerLevel p_219160_, LivingEntity p_219161_) { boolean flag = super.killedEntity(p_219160_, p_219161_); if ((p_219160_.getDifficulty() == Difficulty.NORMAL || p_219160_.getDifficulty() == Difficulty.HARD || p_219160_.getDifficulty() == Difficulty.EXTREME) && p_219161_ instanceof Villager villager) { if ((p_219160_.getDifficulty() != Difficulty.HARD || p_219160_.getDifficulty() != Difficulty.EXTREME) && this.random.nextBoolean()) { return flag; } if (this.convertVillagerToZombieVillager(p_219160_, villager)) { flag = false; } } return flag; }

This code snippet appears to be from a class in a Minecraft mod or related system, which involves entity interactions in the game. Here's what the code does:

  1. Overrides the killedEntity method:
    This method is likely part of a class that extends another class, and overrides its killedEntity method. It is called when an entity "kills" another entity in the game. The method probably returns a boolean value indicating if some specific action has occurred.

  2. Determine the result of the parent method: The method first calls super.killedEntity(...) to execute and retrieve the return result from the superclass’s implementation of killedEntity. This initial result is stored in a boolean flag.

  3. Checks for difficulty level and entity type: The method then checks if the game difficulty (p_219160_.getDifficulty()) is one of NORMAL, HARD, or a hypothetical EXTREME difficulty. If so, it further checks if the killed entity (p_219161_) is a Villager. A pattern matching syntax (villager) is used to cast the LivingEntity to a Villager.

  4. Handles HARD/EXTREME difficulties: If the game is in NORMAL difficulty, a random condition (this.random.nextBoolean()) decides whether to proceed. If the condition fails, the method simply returns the parent class’s flag.

  5. Zombie Villager conversion: If the difficulty is HARD or EXTREME (or if the random check allows in NORMAL), the method attempts to transform the killed Villager into a Zombie Villager by invoking this.convertVillagerToZombieVillager(p_219160_, villager). This method likely performs the conversion and returns a boolean indicating success.

    • If the conversion succeeds, the flag is set to false.
  6. Return final result: Finally, the method returns the value of flag. This indicates whether additional behavior (e.g., marking the Villager as converted) occurred, depending on game conditions.

Summary:

This code processes the killing of a Villager in Minecraft. Depending on the game difficulty and a random factor, the killed Villager might be converted into a Zombie Villager. The method takes into account the game difficulty and updates the flag value based on whether the conversion occurred. It returns the updated flag to indicate the outcome of the execution.

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