This code defines and initializes a `public static final` field...
September 2, 2025 at 11:38 PM
This code defines and initializes a public static final
field IRON_GOLEM_SPAWN_EGG
that likely represents an item in a custom mod for a game like Minecraft (based on the terminology and coding structure). Here's what the code does specifically:
-
Definition of
IRON_GOLEM_SPAWN_EGG
:- It is a static constant of type
Item
. This means it is accessible globally and cannot be changed after initialization because of thefinal
keyword.
- It is a static constant of type
-
Assigning the Item:
- It calls a method named
registerItem
, passing two arguments:"iron_golem_spawn_egg"
: A string that represents the name or ID of the item, likely used for identification purposes during item registration.p_375222_ -> new SpawnEggItem(EntityType.IRON_GOLEM, p_375222_)
: A lambda function that creates an instance of aSpawnEggItem
.- Here,
EntityType.IRON_GOLEM
specifies the type of entity this spawn egg will spawn, which is an Iron Golem. p_375222_
likely refers to some kind of additional properties or parameters needed to configure theSpawnEggItem
.
- Here,
- It calls a method named
-
Purpose of
registerItem
:- This is presumably a custom method that handles the process of registering the new item (in this case, the Iron Golem spawn egg) into the game or mod's item registry.
Summary:
The code registers a new spawn egg item for the Iron Golem entity (IRON_GOLEM_SPAWN_EGG
) in the game. When used, this item will spawn an Iron Golem. The new item instance is created and registered to be part of the game's item system.
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