This code defines and initializes a `public static final` field...

September 2, 2025 at 11:38 PM

public static final Item IRON_GOLEM_SPAWN_EGG = registerItem("iron_golem_spawn_egg", p_375222_ -> new SpawnEggItem(EntityType.IRON_GOLEM, p_375222_));

This code defines and initializes a public static final field IRON_GOLEM_SPAWN_EGG that likely represents an item in a custom mod for a game like Minecraft (based on the terminology and coding structure). Here's what the code does specifically:

  1. Definition of IRON_GOLEM_SPAWN_EGG:

    • It is a static constant of type Item. This means it is accessible globally and cannot be changed after initialization because of the final keyword.
  2. Assigning the Item:

    • It calls a method named registerItem, passing two arguments:
      • "iron_golem_spawn_egg": A string that represents the name or ID of the item, likely used for identification purposes during item registration.
      • p_375222_ -> new SpawnEggItem(EntityType.IRON_GOLEM, p_375222_): A lambda function that creates an instance of a SpawnEggItem.
        • Here, EntityType.IRON_GOLEM specifies the type of entity this spawn egg will spawn, which is an Iron Golem.
        • p_375222_ likely refers to some kind of additional properties or parameters needed to configure the SpawnEggItem.
  3. Purpose of registerItem:

    • This is presumably a custom method that handles the process of registering the new item (in this case, the Iron Golem spawn egg) into the game or mod's item registry.

Summary:

The code registers a new spawn egg item for the Iron Golem entity (IRON_GOLEM_SPAWN_EGG) in the game. When used, this item will spawn an Iron Golem. The new item instance is created and registered to be part of the game's item system.

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