This `getPotentialBonusSpawns` method is part of a video game logic...
August 31, 2025 at 11:56 PM
This getPotentialBonusSpawns
method is part of a video game logic that calculates how many "bonus" entities of a particular type might spawn under a certain difficulty and raid wave. Here's a detailed breakdown of its behavior:
-
Parameters:
p_219829_
: Represents the type of raider entity (e.g., VINDICATOR, PILLAGER, WITCH, etc.).p_219830_
: The random number generator (RandomSource
).p_219831_
: The current wave number in the raid.p_219832_
: The difficulty of the game (wrapping information in aDifficultyInstance
object).p_219833_
: A boolean likely representing a condition affecting spawning, though within this snippet it is unused.
-
Variable Setup:
difficulty
: Fetches the current difficulty fromp_219832_
(values includeEASY
,NORMAL
, and potentiallyEXTREME
).flag
,flag1
,flag2
: Boolean flags to check if the difficulty isEASY
,NORMAL
, orEXTREME
, respectively.
-
Switch Logic: Based on the
RaiderType
(p_219829_
):- VINDICATOR or PILLAGER:
- If the difficulty is
EASY
, the method uses a random value from0-1
(p_219830_.nextInt(2)
). - If the difficulty is
NORMAL
, always setsi
to 1. - For higher difficulties, sets
i
to 2.
- If the difficulty is
- EVOKER or ILLUSIONER:
- Always returns
0
, meaning no bonus spawns for these types.
- Always returns
- WITCH:
- Returns
0
if the difficulty isEASY
, the wave is less than or equal to 5, or the wave is 8 or greater than/equal to 11. - For valid cases, sets
i
to 1. - Under
EXTREME
, allows a bonus spawn (i = 1
) for specific wave numbers.
- Returns
- RAVAGER:
- Returns
0
if the difficulty isEASY
, the wave is less than or equal to 3, or the wave is greater than 5. - For valid cases, sets
i
to 1. - In
EXTREME
, allows bonus spawns specifically for wave 4 or 5.
- Returns
- VINDICATOR or PILLAGER:
-
Final Calculation:
- If the calculated
i
is greater than 0, the method calculates and returns a random value between0
andi
(inclusive). - Otherwise, it returns
0
, which means no bonus spawns.
- If the calculated
What the code does overall:
The method determines how many "bonus" entities (i.e., extra spawns) of a specific RaiderType
might spawn during a raid wave, based on:
- The game difficulty (
EASY
,NORMAL
, orEXTREME
), - The specific raider type (e.g., VINDICATOR, WITCH, RAVAGER), and
- The current wave number.
It uses randomness selectively in some situations to decide whether any bonus spawns should occur.
Generate your own explanations
Download our vscode extension
Read other generated explanations
Built by @thebuilderjr
Sponsored by beam analytics
Read our terms and privacy policy
Forked from openai-quickstart-node