This code performs the following: 1. It gets the `UserInputService` and...

August 23, 2025 at 11:11 PM

-- LocalScript in StarterPlayerScripts local UserInputService = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Make sure you have a RemoteEvent called "ParryEvent" in ReplicatedStorage local ParryEvent = ReplicatedStorage:WaitForChild("ParryEvent")

This code performs the following:

  1. It gets the UserInputService and ReplicatedStorage services from Roblox's game structure using game:GetService.

    • UserInputService allows the script to manage and detect user input (like keyboard presses, mouse movements, or mobile touch).
    • ReplicatedStorage is used to store objects (like scripts or RemoteEvents) that can be accessed by both the server and the client.
  2. It waits for a specific RemoteEvent named ParryEvent to exist inside the ReplicatedStorage, using the :WaitForChild method.

    • ParryEvent is expected to be a RemoteEvent object in ReplicatedStorage. RemoteEvents are used to facilitate communication between the client (local scripts) and the server (server scripts).
    • By using :WaitForChild("ParryEvent"), the code ensures that it waits until this specific object has been added to ReplicatedStorage before trying to use it to prevent runtime errors.

Purpose:

The purpose of this code is to prepare the LocalScript to interact with the ParryEvent RemoteEvent, which presumably will be used for some kind of communication related to a "Parry" mechanic (possibly in some kind of combat system or game action).

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