This code implements the `tick` method, which likely belongs to...
August 28, 2025 at 09:58 PM
This code implements the tick
method, which likely belongs to a custom AI or behavior within a Minecraft-like game or modding context. Here's what it does step-by-step:
-
Retrieve Target:
- The code accesses a
guardian
entity's current target, which appears to be of typeLivingEntity
.
- The code accesses a
-
Stop Navigation and Set Focus:
- If a target is present, the guardian stops its current navigation using
getNavigation().stop()
. - It uses the
getLookControl()
to make the guardian focus on the target, with a specific head orientation range (90.0F for pitch and yaw).
- If a target is present, the guardian stops its current navigation using
-
Visibility Check:
- If the target is no longer within the guardian's line of sight (using
hasLineOfSight()
), the target is cleared (set tonull
), effectively canceling further actions on this target.
- If the target is no longer within the guardian's line of sight (using
-
Attack Timing:
- If the guardian has a valid target in sight, an internal counter
attackTime
increments each tick (a single game loop iteration). - When
attackTime
reaches0
, the guardian sets the target as its "active attack target" and triggers some kind of attack readiness.- A special entity event (
(byte) 21
) is broadcast to potentially notify other systems/clients that the guardian is preparing to attack, except when the guardian is silent.
- A special entity event (
- If the guardian has a valid target in sight, an internal counter
-
Attack Execution:
- When
attackTime
exceeds the guardian's defined attack duration (getAttackDuration()
), the actual attack is executed:- A base damage value (
1.0F
) is calculated. It is modified based on difficulty levels (HARD
orEXTREME
) and a flagelder
that adds bonus damage presumably for an "Elder" variant of the guardian.
- A base damage value (
- The guardian inflicts damage on the target using
hurtServer
, with an indirect magic damage type. - The guardian executes an additional "hurt target" action via
doHurtTarget
. - After attacking, the guardian clears its target (
setTarget(null)
).
- When
-
Continue AI Tick:
- The
super.tick()
call allows any additional behavior from the parent class to execute.
- The
Summary:
This code defines an AI behavior for a custom entity (likely a "guardian"). The entity:
- Tracks and focuses on a target (
LivingEntity
). - Prepares to attack if the target is visible.
- Executes the attack after a defined preparation period.
- Deals adjusted damage based on game difficulty and entity type (e.g., Elder).
- Stops attacking and clears its target after the attack.
This is likely part of a game's custom entity or AI system, likely for a Minecraft mod.
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