This code defines a method called `performRangedAttack` that is likely...
This code defines a method called performRangedAttack
that is likely implemented in a class representing an entity (possibly a "Witch" in a Minecraft mod or similar system). Here's what the code does:
Purpose:
The method performs a ranged attack on a target (LivingEntity
) using a thrown potion. The type of potion used depends on various conditions such as the target's health, distance from the attacker, and existing status effects on the target.
Detailed Breakdown:
-
Precondition Check:
- The entity first checks whether it is currently "drinking a potion" (e.g., it’s occupied with another action). If it is, the method does nothing.
-
Calculate Target's Position and Movement:
- The target's movement vector (
Vec3
) is used to determine its current location and velocity. - The horizontal (
d0
,d2
) and vertical (d1
) distances between the attacker and target are calculated. d3
calculates the 2D horizontal distance between the attacker and target (ignoring height for now).
- The target's movement vector (
-
Choose Potion Type:
- A "HARMING" potion is chosen by default.
- Various conditions adjust the potion type:
- If the target is "inverted to healing and harming" (e.g., undead entities like skeletons or zombies), the potion is set to "HEALING."
- If the target is a Raider (a specific type of hostile mob in Minecraft):
- If their health is below 4, it throws a "HEALING" potion.
- Otherwise, it throws a "REGENERATION" potion.
- The attacker stops targeting the Raider (
this.setTarget(null)
).
- If the target is far away (
d3 >= 8.0
) and does not have a "SLOWNESS" effect, it throws a "SLOWNESS" potion. - If the target has high health (
>= 8
) and is not poisoned, it throws a "POISON" potion. - If the target is very close (
d3 <= 3.0
), does not have a "WEAKNESS" effect, and a random chance (25%) succeeds, it throws a "WEAKNESS" potion.
-
Spawn the Potion Projectile:
- If the current level is a server-level environment (
ServerLevel
), it creates a splash potion usingPotionContents.createItemStack
and spawns it as a projectile. Projectile.spawnProjectileUsingShoot
is used to precisely control the projectile's trajectory and speed:- The computed distances (
d0
,d1
,d2
) and modifiers (e.g.,d3 * 0.2
, speed0.75F
, inaccuracy8.0F
) are used in the calculations for launching the potion.
- The computed distances (
- If the current level is a server-level environment (
-
Play Sound Effect:
- If the attacker is not silent (i.e., it can make noise), it plays the "WITCH_THROW" sound effect at the attacker's position (
this.getX()
,this.getY()
,this.getZ()
) with volume and pitch variations.
- If the attacker is not silent (i.e., it can make noise), it plays the "WITCH_THROW" sound effect at the attacker's position (
Summary of Behavior:
The method simulates a ranged attack by:
- Determining the optimal potion to throw at the target based on conditions like health, distance, and effects.
- Spawning a thrown potion projectile (splash potion).
- Optionally playing a sound effect to signify the action.
This method would likely be part of a modded Minecraft or similar game code where entities like witches implement custom attacking logic with potion effects.