The code you have provided is structured properly, but it...

September 2, 2025 at 04:40 PM

-- module script local module = {} function module.add(a, b) local result = a + b return result end return module -- serverscirpt local SSS = game:GetService("ServerScriptStorage") local module = SSS:WaitForChild("moduleScript") local moduleTable = require(module) module.add(4, 6) --output 10 --is that how you write the code?

The code you have provided is structured properly, but it contains a slight misunderstanding regarding the moduleScript part in ServerScriptStorage. I'll break down what it attempts to do and correct any issues:

What the Code Attempts to Do:

  1. Module Script (ServerScriptStorage/moduleScript):

    • Defines a module table (module) and includes a function add that takes two numbers (a and b), adds them together, and returns the result.
    • The module table is returned at the end, allowing other scripts to access its functionality.
  2. Server Script:

    • Retrieves the moduleScript from ServerScriptStorage using WaitForChild, waiting until the module script is found in the ServerScriptStorage.
    • Requires (imports) the module script (moduleScript) to access its functions.
    • Calls the add function from the required module, passing the numbers 4 and 6 as arguments.
  3. Expected Output:

    • The add function should calculate 4 + 6 and return 10. However, this script does not output the result anywhere.

Issues in Your Code:

  1. The Function Result is Not Used:

    • The script calls module.add(4, 6) but doesn't store or print the result. If you are expecting to see the value 10 printed, you need to use print(moduleTable.add(4, 6)).
  2. Placement of moduleScript in ServerScriptStorage:

    • This code assumes you have uploaded the module script into ServerScriptStorage using a child named moduleScript. If this script does not exist in ServerScriptStorage with the exact name, the code will fail.

Corrected Code:

Module Script (moduleScript in ServerScriptStorage):

local module = {}

function module.add(a, b)
    local result = a + b
    return result
end

return module

Server Script:

local SSS = game:GetService("ServerScriptStorage")
local module = SSS:WaitForChild("moduleScript")  -- Wait for `moduleScript` to exist in ServerScriptStorage
local moduleTable = require(module)  -- Import the module script

-- Call the add function and print the result
print(moduleTable.add(4, 6))  -- This will output 10

Explanation of the Fixed Code:

  1. The module script remains unchanged since it is correctly defining a module and its add function.
  2. In the server script, it adds a print statement to display the result of the add function.
  3. Assumes that moduleScript is placed in ServerScriptStorage with the correct name.

With this correction, running the script will output 10 as expected.

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