The code you have provided is structured properly, but it...
September 2, 2025 at 04:40 PM
The code you have provided is structured properly, but it contains a slight misunderstanding regarding the moduleScript
part in ServerScriptStorage
. I'll break down what it attempts to do and correct any issues:
What the Code Attempts to Do:
-
Module Script (ServerScriptStorage/moduleScript):
- Defines a module table (
module
) and includes a functionadd
that takes two numbers (a
andb
), adds them together, and returns the result. - The
module
table is returned at the end, allowing other scripts to access its functionality.
- Defines a module table (
-
Server Script:
- Retrieves the
moduleScript
fromServerScriptStorage
usingWaitForChild
, waiting until the module script is found in theServerScriptStorage
. - Requires (imports) the module script (
moduleScript
) to access its functions. - Calls the
add
function from the required module, passing the numbers4
and6
as arguments.
- Retrieves the
-
Expected Output:
- The
add
function should calculate4 + 6
and return10
. However, this script does not output the result anywhere.
- The
Issues in Your Code:
-
The Function Result is Not Used:
- The script calls
module.add(4, 6)
but doesn't store or print the result. If you are expecting to see the value10
printed, you need to useprint(moduleTable.add(4, 6))
.
- The script calls
-
Placement of
moduleScript
inServerScriptStorage
:- This code assumes you have uploaded the module script into
ServerScriptStorage
using a child namedmoduleScript
. If this script does not exist inServerScriptStorage
with the exact name, the code will fail.
- This code assumes you have uploaded the module script into
Corrected Code:
Module Script (moduleScript
in ServerScriptStorage
):
local module = {}
function module.add(a, b)
local result = a + b
return result
end
return module
Server Script:
local SSS = game:GetService("ServerScriptStorage")
local module = SSS:WaitForChild("moduleScript") -- Wait for `moduleScript` to exist in ServerScriptStorage
local moduleTable = require(module) -- Import the module script
-- Call the add function and print the result
print(moduleTable.add(4, 6)) -- This will output 10
Explanation of the Fixed Code:
- The module script remains unchanged since it is correctly defining a module and its
add
function. - In the server script, it adds a
print
statement to display the result of theadd
function. - Assumes that
moduleScript
is placed inServerScriptStorage
with the correct name.
With this correction, running the script will output 10
as expected.
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