The given code is from a **Twine** story script, specifically...
August 17, 2025 at 11:30 PM
The given code is from a Twine story script, specifically in the Harlowe story format (noted by the <<set>>
macro syntax). Here's what this line does:
Breaking it down:
<<set $iSeeYou to _year + (_month * _month * _month * _month * _year * _year * _year) % 100000000>>
-
Variables:
$iSeeYou
: This is a variable being set. In Harlowe,$
denotes a Twine variable that keeps its value during gameplay._year
and_month
: These are variables, likely already defined elsewhere, representing some numerical values (such as year and month).
-
Expression:
_month * _month * _month * _month
: This calculates_month
raised to the power of 4 (i.e.,_month^4
)._year * _year * _year
: This calculates_year
raised to the power of 3 (i.e.,_year^3
).- The two terms are multiplied:
_month^4 * _year^3
. - The resulting value is then added to _year.
-
Modulo operation:
% 100000000
: This ensures the result is within a range of 0 to 99,999,999 by taking the remainder when dividing the calculated expression by 100,000,000.
-
Final Assignment:
- The resulting value is assigned to the variable
$iSeeYou
.
- The resulting value is assigned to the variable
In essence:
This code calculates a numerical value that depends on _year
and _month
, performs a complex mathematical operation, and limits the result to the range 0–99,999,999. The result is stored in the variable $iSeeYou
.
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