The given code is from a **Twine** story script, specifically...

August 17, 2025 at 11:30 PM

<<set $iSeeYou to _year + (_month * _month * _month * _month * _year * _year * _year) % 100000000>>

The given code is from a Twine story script, specifically in the Harlowe story format (noted by the <<set>> macro syntax). Here's what this line does:

Breaking it down:

<<set $iSeeYou to _year + (_month * _month * _month * _month * _year * _year * _year) % 100000000>>
  1. Variables:

    • $iSeeYou: This is a variable being set. In Harlowe, $ denotes a Twine variable that keeps its value during gameplay.
    • _year and _month: These are variables, likely already defined elsewhere, representing some numerical values (such as year and month).
  2. Expression:

    • _month * _month * _month * _month: This calculates _month raised to the power of 4 (i.e., _month^4).
    • _year * _year * _year: This calculates _year raised to the power of 3 (i.e., _year^3).
    • The two terms are multiplied: _month^4 * _year^3.
    • The resulting value is then added to _year.
  3. Modulo operation:

    • % 100000000: This ensures the result is within a range of 0 to 99,999,999 by taking the remainder when dividing the calculated expression by 100,000,000.
  4. Final Assignment:

    • The resulting value is assigned to the variable $iSeeYou.

In essence:

This code calculates a numerical value that depends on _year and _month, performs a complex mathematical operation, and limits the result to the range 0–99,999,999. The result is stored in the variable $iSeeYou.

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