This code defines a private method `getPotentialBonusSpawns` that determines the...
August 28, 2025 at 08:07 PM
This code defines a private method getPotentialBonusSpawns
that determines the number of potential bonus spawns for a specific type of Raider within a "Raid" system (presumably from a game or simulation). Here's a detailed breakdown of what the code does:
-
Inputs:
p_219829_
: The type of Raider (e.g., VINDICATOR, PILLAGER, WITCH, etc.).p_219830_
: ARandomSource
object for generating random numbers.p_219831_
: Some raid-specific value, likely representing the wave or stage of the raid.p_219832_
: ADifficultyInstance
object representing the game's difficulty state.p_219833_
: A boolean flag that might represent some additional context (e.g., whether it's a special condition or phase).
-
Extract Difficulty:
- It gets the current difficulty level (
Difficulty
) from theDifficultyInstance
. - Flags are set for specific difficulties:
flag
istrue
if the difficulty isEASY
.flag1
istrue
if the difficulty isNORMAL
.
- It gets the current difficulty level (
-
Switch Statement on Raider Type: The behavior depends on the
p_219829_
Raider type:VINDICATOR
orPILLAGER
:- If the difficulty is
EASY
,i
is set to a random integer between 0 and 1 (p_219830_.nextInt(2)
). - If the difficulty is
NORMAL
,i
is set to 1. - If the difficulty is higher,
i
is set to 2.
- If the difficulty is
EVOKER
:- An unused
default
branch exists forEVOKER
. - Always returns
0
(no bonus spawns).
- An unused
WITCH
:- If the difficulty is
EASY
(flag
istrue
), or ifp_219831_
is less than or equal to 2, or ifp_219831_
equals 4, the method immediately returns0
(no bonus spawns). - Otherwise,
i
is set to 1.
- If the difficulty is
RAVAGER
:- If the difficulty is not
EASY
(flag
isfalse
) andp_219833_
istrue
,i
is set to 1. Otherwise, it's set to 0.
- If the difficulty is not
-
Final Random Adjustment:
- After the
switch
block determines the value ofi
:- If
i > 0
, the method returns a random integer in the range[0, i]
(inclusive). - Otherwise, it returns
0
.
- If
- After the
-
Summary:
- This method evaluates a few conditions (e.g., Raider type, game difficulty, wave stage, and flags) to calculate a potential number of bonus spawns for each Raider type, with randomness added for certain cases.
- Some Raider types never have bonus spawns (
EVOKER
), while others depend on difficulty and specific rules.
This logic could be used to create variability in the number of Raiders spawned in a game system such as a raid mechanic in Minecraft-like games.
Generate your own explanations
Download our vscode extension
Read other generated explanations
Built by @thebuilderjr
Sponsored by beam analytics
Read our terms and privacy policy
Forked from openai-quickstart-node