The code checks if the current weapon has enough ammo...

December 7, 2023 at 10:31 PM

if currentWeapon:getCurrentAmmoCount() > currentWeapon:getMaxAmmo()/1 or not NPCUtils:haveAmmoForReload(currentWeapon, self.character:getInventory()) then if self.character:getModData().NPC.AI.command == "RELOAD" then self.character:getModData().NPC.AI.command = nil end

The code checks if the current weapon has enough ammo to reload or if there is no ammo available for reload. If either condition is true, it then checks if the NPC's AI command is set to "RELOAD". If it is, it sets the AI command to nil.

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