This code defines a method named `createHorse` which is likely...
September 2, 2025 at 11:10 PM
This code defines a method named createHorse
which is likely part of a class in a Minecraft-related mod or custom implementation. Here's a breakdown of what it does:
-
Purpose: The method spawns and initializes a "Skeleton Horse" entity (
SkeletonHorse
) in the game world. -
Annotation:
@Nullable
indicates that the method can returnnull
, meaning that it may not always produce a skeleton horse.
-
Arguments:
- The method takes one argument,
DifficultyInstance p_30930_
, which probably represents the current difficulty settings or circumstances in the Minecraft world.
- The method takes one argument,
-
Creating the Skeleton Horse:
EntityType.SKELETON_HORSE.create(...)
attempts to create a newSkeletonHorse
entity in the same level as another entity (this.horse
).EntitySpawnReason.TRIGGERED
likely indicates the reason for spawning the entity (e.g., a user-triggered action).
-
Checking the Spawn:
if (skeletonhorse != null)
ensures the creation of the skeleton horse entity was successful before proceeding.
-
Finalizing Spawn:
skeletonhorse.finalizeSpawn(...)
likely initializes additional parameters for the skeleton horse based on the difficulty (p_30930_
) and the spawn reason.
-
Positioning and Attributes:
- The skeleton horse's position is set to match the current position of
this.horse
(another horse entity from the class). skeletonhorse.invulnerableTime = 60
makes the skeleton horse temporarily invulnerable for 60 ticks (3 seconds).skeletonhorse.setPersistenceRequired()
ensures that the skeleton horse does not despawn naturally.skeletonhorse.setTamed(true)
marks the skeleton horse as tamed, likely making it loyal to a player or following tamed-horse behavior.skeletonhorse.setAge(0)
sets the skeleton horse to an adult state if this controls growth.
- The skeleton horse's position is set to match the current position of
-
Return Value:
- The method returns the newly created and initialized
SkeletonHorse
instance (skeletonhorse
). - If something failed or
EntityType.SKELETON_HORSE.create(...)
returnednull
, the method will returnnull
.
- The method returns the newly created and initialized
Summary:
The createHorse
method creates a tamed, invulnerable, and persistent skeleton horse at the current position of the this.horse
entity, applying some difficulty-based and default settings. If the creation process fails, it returns null
.
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