This code defines a method named `createHorse` which is likely...

September 2, 2025 at 11:10 PM

@Nullable private AbstractHorse createHorse(DifficultyInstance p_30930_) { SkeletonHorse skeletonhorse = EntityType.SKELETON_HORSE.create(this.horse.level(), EntitySpawnReason.TRIGGERED); if (skeletonhorse != null) { skeletonhorse.finalizeSpawn((ServerLevel)this.horse.level(), p_30930_, EntitySpawnReason.TRIGGERED, null); skeletonhorse.setPos(this.horse.getX(), this.horse.getY(), this.horse.getZ()); skeletonhorse.invulnerableTime = 60; skeletonhorse.setPersistenceRequired(); skeletonhorse.setTamed(true); skeletonhorse.setAge(0); } return skeletonhorse; }

This code defines a method named createHorse which is likely part of a class in a Minecraft-related mod or custom implementation. Here's a breakdown of what it does:

  1. Purpose: The method spawns and initializes a "Skeleton Horse" entity (SkeletonHorse) in the game world.

  2. Annotation:

    • @Nullable indicates that the method can return null, meaning that it may not always produce a skeleton horse.
  3. Arguments:

    • The method takes one argument, DifficultyInstance p_30930_, which probably represents the current difficulty settings or circumstances in the Minecraft world.
  4. Creating the Skeleton Horse:

    • EntityType.SKELETON_HORSE.create(...) attempts to create a new SkeletonHorse entity in the same level as another entity (this.horse).
    • EntitySpawnReason.TRIGGERED likely indicates the reason for spawning the entity (e.g., a user-triggered action).
  5. Checking the Spawn:

    • if (skeletonhorse != null) ensures the creation of the skeleton horse entity was successful before proceeding.
  6. Finalizing Spawn:

    • skeletonhorse.finalizeSpawn(...) likely initializes additional parameters for the skeleton horse based on the difficulty (p_30930_) and the spawn reason.
  7. Positioning and Attributes:

    • The skeleton horse's position is set to match the current position of this.horse (another horse entity from the class).
    • skeletonhorse.invulnerableTime = 60 makes the skeleton horse temporarily invulnerable for 60 ticks (3 seconds).
    • skeletonhorse.setPersistenceRequired() ensures that the skeleton horse does not despawn naturally.
    • skeletonhorse.setTamed(true) marks the skeleton horse as tamed, likely making it loyal to a player or following tamed-horse behavior.
    • skeletonhorse.setAge(0) sets the skeleton horse to an adult state if this controls growth.
  8. Return Value:

    • The method returns the newly created and initialized SkeletonHorse instance (skeletonhorse).
    • If something failed or EntityType.SKELETON_HORSE.create(...) returned null, the method will return null.

Summary:

The createHorse method creates a tamed, invulnerable, and persistent skeleton horse at the current position of the this.horse entity, applying some difficulty-based and default settings. If the creation process fails, it returns null.

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