This code checks if the `objects` variable is not nil....

December 7, 2023 at 11:11 PM

if(objects ~= nil) then for i=0, objects:size()-1 do local obj = objects:get(i) if obj ~= nil and obj ~= self.character and (instanceof(obj,"IsoZombie") or instanceof(obj,"IsoPlayer")) then if not obj:isDead() and obj:getSquare() ~= nil and obj:getSquare():getZ() <= self.character:getSquare():getZ() then local dist = NPCUtils.getDistanceBetween(self.character, obj) if obj:isOnFloor() then dist = dist + 1 end -- less priority to lay down zombie

This code checks if the objects variable is not nil. If it is not nil, it iterates over each element in the objects array using a for loop.

Inside the loop, it assigns the current element to the obj variable. It then checks if obj is not nil, not equal to self.character, and either an instance of the IsoZombie or IsoPlayer class. If these conditions are met, it further checks if obj is not dead, has a valid square, and the square's Z coordinate is less than or equal to self.character's square's Z coordinate.

If all these conditions are met, it calculates the distance between self.character and obj using NPCUtils.getDistanceBetween. If obj is on the floor, it adds 1 to the distance.

The purpose of this code is to filter and prioritize certain objects based on specific conditions.

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