This code defines a private method `spawnPatrolMember` that attempts to...

September 3, 2025 at 01:55 AM

private boolean spawnPatrolMember(ServerLevel p_224533_, BlockPos p_224534_, RandomSource p_224535_, boolean p_224536_) { BlockState blockstate = p_224533_.getBlockState(p_224534_); if (!NaturalSpawner.isValidEmptySpawnBlock(p_224533_, p_224534_, blockstate, blockstate.getFluidState(), EntityType.PILLAGER)) { return false; } else if (!PatrollingMonster.checkPatrollingMonsterSpawnRules(EntityType.PILLAGER, p_224533_, EntitySpawnReason.PATROL, p_224534_, p_224535_)) { return false; } else { PatrollingMonster patrollingmonster = EntityType.PILLAGER.create(p_224533_, EntitySpawnReason.PATROL); if (patrollingmonster != null) { if (p_224536_) { patrollingmonster.setPatrolLeader(true); patrollingmonster.findPatrolTarget(); } patrollingmonster.setPos((double)p_224534_.getX(), (double)p_224534_.getY(), (double)p_224534_.getZ()); patrollingmonster.finalizeSpawn(p_224533_, p_224533_.getCurrentDifficultyAt(p_224534_), EntitySpawnReason.PATROL, null); p_224533_.addFreshEntityWithPassengers(patrollingmonster); return true; } else { return false; } } } }

This code defines a private method spawnPatrolMember that attempts to spawn a patrol entity, specifically a PILLAGER, in a Minecraft world (ServerLevel) at a given position (BlockPos). Here's a breakdown of what the code does:

  1. Retrieve the block state and fluid state:
    The method retrieves the block state at the given position p_224534_ in the ServerLevel object p_224533_.

  2. Check if the spawn block is valid:
    The method ensures the block at the specified position is valid and empty for a PILLAGER to spawn by calling NaturalSpawner.isValidEmptySpawnBlock.

  3. Check PatrollingMonster spawn rules:
    It further checks if spawning matches specific rules for a patrolling monster (PILLAGER in this case) using PatrollingMonster.checkPatrollingMonsterSpawnRules.
    If either the block is invalid or the spawn rules are not satisfied, the method returns false.

  4. Create and spawn the PILLAGER entity:
    If the block is valid and spawn rules are satisfied:

    • A new PILLAGER entity (PatrollingMonster) is created using EntityType.PILLAGER.create.
    • If p_224536_ is true, this PILLAGER is marked as a patrol leader (setPatrolLeader(true)) and assigned a patrol target (findPatrolTarget()).
    • Its position is set to the specified spawn location.
    • The spawn is finalized with the current difficulty settings at the location using finalizeSpawn.
    • The ServerLevel is updated to include the newly spawned PILLAGER using addFreshEntityWithPassengers.
  5. Return success or failure:

    • If the PILLAGER entity was successfully created and spawned, the method returns true.
    • Otherwise, it returns false.

Summary:

This code spawns a patrol member (specifically a PILLAGER) in the Minecraft world at a given position, if the block is valid and conforms to spawn rules. If p_224536_ is true, this PILLAGER becomes a patrol leader. It returns true if the entity was successfully created and added to the world, and false otherwise.

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