This code defines a custom AI goal for a Minecraft...

August 28, 2025 at 10:03 PM

static class VindicatorJohnnyAttackGoal extends NearestAttackableTargetGoal<LivingEntity> { public VindicatorJohnnyAttackGoal(Vindicator p_34117_) { super(p_34117_, LivingEntity.class, 0, true, true, (p_366054_, p_368223_) -> p_366054_.attackable()); } @Override public boolean canUse() { return ((Vindicator)this.mob).isJohnny && super.canUse(); } @Override public void start() { super.start(); this.mob.setNoActionTime(0); } } }

This code defines a custom AI goal for a Minecraft mob (an entity in the game), specifically for a Vindicator when it is using its "Johnny" behavior. Here's a detailed breakdown of what this code does:

Key Details:

  1. Custom AI Goal Class:

    • The VindicatorJohnnyAttackGoal class extends the NearestAttackableTargetGoal class, which is used in Minecraft to define behavior where an entity will target and attack the nearest attackable entity that meets certain criteria.
  2. Constructor:

    • The constructor takes a Vindicator instance as the parameter. This constructor calls the parent NearestAttackableTargetGoal constructor with parameters:
      • The Vindicator (p_34117_) as the controlling mob.
      • The target class is LivingEntity.class, meaning it will target any living entity.
      • The integer 0, likely for priority or targeting distance (depending on how Minecraft's NearestAttackableTargetGoal works).
      • Two boolean parameters (true, true) that control whether the goal can target invisible entities and whether it should use line-of-sight checks.
      • A lambda function (p_366054_, p_368223_) -> p_366054_.attackable() that serves as an additional targeting condition. This means the entity is only considered valid for targeting if its attackable() method returns true.
  3. canUse Method:

    • This determines whether the goal can start executing.
    • It overrides the base canUse() method from NearestAttackableTargetGoal.
    • The condition added here checks if the Vindicator's isJohnny flag is true. If isJohnny is true and the base implementation of canUse() returns true, the goal will activate.
    • The isJohnny flag likely indicates that the Vindicator is in its special aggressive "Johnny" mode.
  4. start Method:

    • This is called when the attack goal begins execution.
    • It overrides the base start() method to add custom behavior: it resets the mob's NoActionTime to 0. This likely ensures the Vindicator doesn't go idle during its "Johnny" attacking phase.

Behavior Summary:

  • This custom AI goal makes the Vindicator aggressively target and attack any LivingEntity when its isJohnny flag is true.
  • It ensures the target is valid based on the attackable() condition.
  • When the goal starts, the Vindicator will have its inactivity timer reset to ensure continuous action.

Context:

In Minecraft, entities like Vindicators normally follow predefined AI patterns for attacking and movement. However, Vindicators have a hidden "Johnny" condition (referencing the "Here's Johnny!" meme), which turns them into highly aggressive mobs that attack everything. This code likely enables or modifies that behavior for Vindicators specifically.

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