This code defines a custom AI goal for a Minecraft...
August 28, 2025 at 10:03 PM
This code defines a custom AI goal for a Minecraft mob (an entity in the game), specifically for a Vindicator when it is using its "Johnny" behavior. Here's a detailed breakdown of what this code does:
Key Details:
-
Custom AI Goal Class:
- The
VindicatorJohnnyAttackGoal
class extends theNearestAttackableTargetGoal
class, which is used in Minecraft to define behavior where an entity will target and attack the nearest attackable entity that meets certain criteria.
- The
-
Constructor:
- The constructor takes a
Vindicator
instance as the parameter. This constructor calls the parentNearestAttackableTargetGoal
constructor with parameters:- The
Vindicator
(p_34117_
) as the controlling mob. - The target class is
LivingEntity.class
, meaning it will target any living entity. - The integer
0
, likely for priority or targeting distance (depending on how Minecraft'sNearestAttackableTargetGoal
works). - Two boolean parameters (
true, true
) that control whether the goal can target invisible entities and whether it should use line-of-sight checks. - A lambda function
(p_366054_, p_368223_) -> p_366054_.attackable()
that serves as an additional targeting condition. This means the entity is only considered valid for targeting if itsattackable()
method returnstrue
.
- The
- The constructor takes a
-
canUse
Method:- This determines whether the goal can start executing.
- It overrides the base
canUse()
method fromNearestAttackableTargetGoal
. - The condition added here checks if the Vindicator's
isJohnny
flag istrue
. IfisJohnny
is true and the base implementation ofcanUse()
returns true, the goal will activate. - The
isJohnny
flag likely indicates that the Vindicator is in its special aggressive "Johnny" mode.
-
start
Method:- This is called when the attack goal begins execution.
- It overrides the base
start()
method to add custom behavior: it resets the mob'sNoActionTime
to0
. This likely ensures the Vindicator doesn't go idle during its "Johnny" attacking phase.
Behavior Summary:
- This custom AI goal makes the Vindicator aggressively target and attack any
LivingEntity
when itsisJohnny
flag is true. - It ensures the target is valid based on the
attackable()
condition. - When the goal starts, the Vindicator will have its inactivity timer reset to ensure continuous action.
Context:
In Minecraft, entities like Vindicators normally follow predefined AI patterns for attacking and movement. However, Vindicators have a hidden "Johnny" condition (referencing the "Here's Johnny!" meme), which turns them into highly aggressive mobs that attack everything. This code likely enables or modifies that behavior for Vindicators specifically.
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