This code creates a day-night cycle in a Roblox game,...
August 13, 2025 at 12:27 AM
This code creates a day-night cycle in a Roblox game, toggling between daytime and nighttime every 5 minutes. Here's a breakdown of what it does:
-
Service Reference:
TheLighting
service is accessed from the game usinggame:GetService("Lighting")
. This service controls the environmental lighting in the game. -
Configuration: A constant
DAY_LENGTH
is defined as300
seconds (representing 5 minutes). -
Variables:
startTime
stores the timestamp (tick()
returns the current time in seconds as a UNIX timestamp) when the script starts.isDay
(initiallytrue
) tracks whether it is currently daytime.
-
Function:
updateTimeOfDay
:- The function calculates the time elapsed since
startTime
. - If the elapsed time has exceeded
DAY_LENGTH
(5 minutes), it resetsstartTime
to the current time (tick()
), and toggles theisDay
variable. This effectively switches between day and night modes. - If it's daytime (
isDay
istrue
), theLighting.TimeOfDay
is set to12
(noon). - If it's nighttime (
isDay
isfalse
), theLighting.TimeOfDay
is set to0
(midnight).
- The function calculates the time elapsed since
-
Loop:
- The
while true
loop continuously calls theupdateTimeOfDay
function every second (wait(1)
), keeping the day-night cycle running indefinitely.
- The
Summary:
The code alternates the lighting settings between daytime (noon) and nighttime (midnight) in a Roblox game, with each phase lasting 5 minutes. This creates a dynamic 10-minute day-night cycle.
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