This code appears to define configuration or settings for a...

July 5, 2025 at 08:28 PM

"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647", "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",

This code appears to define configuration or settings for a system. Specifically, it seems to define culling factors for shadow maps in different quality settings—HighQuality and LowQuality. Here's a breakdown:

  1. "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647"
    This sets a configuration parameter named DFIntCullFactorPixelThresholdShadowMapHighQuality with the value 2147483647. The value 2147483647 is the maximum value for a 32-bit signed integer, which could indicate that no limit or threshold is effectively applied for high-quality shadow map rendering.

  2. "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647"
    Similarly, this sets the DFIntCullFactorPixelThresholdShadowMapLowQuality parameter to the same maximum value (2147483647), indicating no effective threshold for low-quality shadow maps either.

Purpose:

  • The parameters (CullFactorPixelThreshold) suggest that they control some culling mechanism for pixels in shadow mapping, potentially to improve performance.
  • HighQuality and LowQuality likely represent different rendering quality levels.
  • The assignment of such a large value (2147483647) could mean the culling factor is disabled or set to an exceedingly high threshold, allowing all pixels to contribute to shadow map rendering regardless of quality.

Thus, the code sets extreme (possibly disabling) thresholds for pixel culling in shadow map rendering for both high-quality and low-quality settings. This could be used to ensure maximum detail in the shadow maps for rendering purposes.

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