This code snippet defines a private method `getPotentialBonusSpawns` which calculates...
September 1, 2025 at 12:08 AM
This code snippet defines a private method getPotentialBonusSpawns
which calculates a potential count of bonus entity spawns (likely within a raid system of some kind). Here's what it does step by step:
Parameters:
Raid.RaiderType p_219829_
: The type of raider (e.g., VINDICATOR, PILLAGER, EVOKER, WITCH, RAVAGER, etc.) for which potential bonus spawns are being determined.RandomSource p_219830_
: A random number generator used to produce random integers.int p_219831_
: A raid level or wave number that influences the behavior of the calculation.DifficultyInstance p_219832_
: Represents the difficulty settings (e.g., EASY, NORMAL, EXTREME) influencing bonus spawn calculations.boolean p_219833_
: This boolean is passed in but not used in the logic; it might have been intended for some feature that was not implemented.
Logic Overview:
-
Extract Difficulty Information:
- The code checks the current difficulty level extracted from the
DifficultyInstance
:flag
:EASY
flag1
:NORMAL
flag2
:EXTREME
- The code checks the current difficulty level extracted from the
-
Switch on RaiderType:
-
The behavior depends on the raider type passed in as
p_219829_
. For each raider type, specific logic determines spawn probabilities or returns directly. -
Case: VINDICATOR and PILLAGER:
- If the difficulty is
EASY
, assign a range of 2 toi
(random number range is 0 or 1). - On
NORMAL
,i
is fixed at 1. - On harder difficulty (
EXTREME
),i
is set to 2.
- If the difficulty is
-
Case: EVOKER and ILLUSIONER:
- Always returns
0
; no bonus spawns for these.
- Always returns
-
Case: WITCH:
- Complex conditions:
- If the raid wave (
p_219831_
) is less than or equal to 5, equals 8, or is greater than or equal to 11, returns0
. - On
EXTREME
difficulty:- If
p_219831_ >= 5
andp_219831_ != 8
, produces1
.
- If
- If the raid wave (
- Default case sets
i = 1
.
- Complex conditions:
-
Case: RAVAGER:
- Returns
0
ifp_219831_
is less than or equal to 3 or greater than or equal to 6, or if the difficulty isEASY
. - On
EXTREME
:- If the raid wave is exactly 4 or 5, assigns a bonus spawn of 1.
- Default case sets
i = 1
.
- Returns
-
- Return Value:
- If the calculated value
i > 0
, it returns a random number from[0, i]
by callingp_219830_.nextInt(i + 1)
. - Otherwise, it returns
0
.
- If the calculated value
Summary of Function Purpose:
The getPotentialBonusSpawns
method calculates the potential number of additional spawns for certain types of raid participants, based on the raider type, the difficulty of the game, the current raid wave number, and some randomness.
Key observations:
- Certain raider types like Evokers and Illusioners are excluded from bonus spawns (
0
is always returned). - Witches and Ravagers have specific conditions influenced by difficulty and raid wave.
- The random number generator introduces variability in the actual spawn count if a range (
i
) greater than 0 is calculated.
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