This code is a mixin for modifying the behavior of...

July 1, 2025 at 05:43 PM

package wtf.mixin; import net.minecraft.client.MinecraftClient; import net.minecraft.client.util.Window; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; @Mixin(net.minecraft.client.MinecraftClient.class) public class WindowTitleMixin { @Inject(method = "getWindowTitle", at = @At("RETURN"), cancellable = true) private void onGetTitle(CallbackInfoReturnable<String> info) { MinecraftClient client = MinecraftClient.getInstance(); if (client.isInSingleplayer() && client.player != null) { info.setReturnValue("Sus Addons | Version 1.0.0 | " + client.player.getName().getString()); } else { info.setReturnValue("Initializing Sus Addons..."); } } }

This code is a mixin for modifying the behavior of the MinecraftClient class in the Minecraft game. It specifically changes the logic for obtaining the window title displayed during gameplay. Below is a detailed explanation of what this code does:

Key Points:

  1. Library and Frameworks Used:

    • The code uses the SpongePowered Mixin framework to modify or "mix in" custom behavior into the vanilla Minecraft game without directly changing its source code.
  2. Mixin Context:

    • The mixin is applied to the MinecraftClient class by specifying it in the @Mixin(net.minecraft.client.MinecraftClient.class) annotation.
    • MinecraftClient is the main client class in Minecraft that handles most game behaviors, including rendering, player management, and window titles.
  3. Method Injection:

    • The @Inject annotation is used to alter the behavior of the getWindowTitle method in the MinecraftClient class.
    • The at = @At("RETURN") part specifies that the injection occurs right before the original getWindowTitle method returns its value.
  4. Behavior Modification:

    • The injected onGetTitle method intercepts the return value of getWindowTitle and replaces it with a custom string depending on the game state:
      • If the player is in singleplayer mode (client.isInSingleplayer()) and a player instance exists (client.player is not null), it sets the window title to:
        Sus Addons | Version 1.0.0 | <PlayerName>
        
        Here, <PlayerName> is the current player's in-game username.
      • If the player isn't in singleplayer mode (e.g., on a multiplayer server), it sets the window title to:
        Initializing Sus Addons...
        
  5. Method Replacement:

    • The CallbackInfoReturnable object (info) enables overriding the return value of the original method by calling info.setReturnValue(...).

Summary:

This code alters the window title of the Minecraft game dynamically based on the game mode (singleplayer or multiplayer). In singleplayer, it includes the player's username alongside a custom message ("Sus Addons | Version 1.0.0 | <PlayerName>"). In other scenarios, it displays a placeholder message ("Initializing Sus Addons..."). It is used to customize and enhance the in-game user experience with personalized or context-dependent window titles.

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