This code implements a countdown timer using a Lua script....

July 1, 2025 at 12:18 PM

local timer = 20 function RunTimer() while timer > 0 do wait(1); timer = timer-1

This code implements a countdown timer using a Lua script. Here's what it does:

  1. Initialize Timer:

    • local timer = 20: A local variable timer is initialized to 20, representing the number of seconds for the countdown.
  2. RunTimer Function:

    • function RunTimer(): A function named RunTimer is defined, which houses the countdown logic.
  3. Countdown Logic:

    • while timer > 0 do: A while loop is used to continuously execute its body as long as the value of timer is greater than 0.
    • wait(1): This pauses the execution of the script for 1 second (assuming wait() is a function that introduces a delay; it’s often used in game engines like Roblox).
    • timer = timer-1: After each 1-second delay, the value of timer is decremented by 1.
  4. Result:

    • When the RunTimer function is executed, it will count down from 20 to 0, pausing for 1 second between each decrement. Once timer reaches 0, the loop stops, and the countdown is complete.

Note: This code snippet doesn't handle what happens after the countdown completes, and there may be errors depending on the runtime environment or if wait(1) isn't a defined function in the given context.

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