This function, `frame_synthesis`, is likely part of an audio processing...
August 27, 2025 at 06:25 AM
This function, frame_synthesis
, is likely part of an audio processing or denoising system. Here's a step-by-step explanation of what it does:
-
Input and Setup:
DenoiseState *st
: This is a pointer to a state structure (DenoiseState
) that likely holds necessary state information for the denoising process.float *out
: This is a pointer to an output buffer where the synthesized audio frame is written.const kiss_fft_cpx *y
: This is input frequency-domain data (e.g., from an FFT result), represented as complex numbers (likely using the KISS FFT library).- A local buffer
x
is allocated, large enough to holdWINDOW_SIZE
samples.
-
Inverse Transform:
inverse_transform(x, y)
: Converts the frequency-domain inputy
(likely a spectral representation) back into the time-domain signal, storing the result inx
.
-
Windowing:
apply_window(x)
: Applies a window function (e.g., Hamming, Hann, or similar) to the time-domain signal stored inx
. This likely smooths the edges of overlapping frames.
-
Overlap-Add for Synthesis:
- The reconstructed time-domain signal in
x
is combined with the previous frame's remaining samples stored inst->synthesis_mem
. - For the first
FRAME_SIZE
samples, the function adds values fromx
andst->synthesis_mem
and stores the result inout
.
- The reconstructed time-domain signal in
-
Update Memory:
RNN_COPY(st->synthesis_mem, &x[FRAME_SIZE], FRAME_SIZE)
: Updates thesynthesis_mem
in the denoising state with the second half ofx
(the lastFRAME_SIZE
samples). This prepares it for the next frame to implement overlap-add synthesis.
Purpose of the Code:
This function reconstructs a time-domain audio frame from frequency-domain data through inverse transformation and combines it with the past frame using overlap-add. It's typically used in speech codecs or audio processing pipelines, such as a denoising system, where the audio signal is processed in chunks (frames). The purpose is to produce a seamless, reconstructed signal by taking care of frame boundaries using windowing and overlap-add techniques.
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