This method, `getPotentialBonusSpawns`, appears to determine the number of "bonus"...
September 1, 2025 at 12:07 AM
This method, getPotentialBonusSpawns
, appears to determine the number of "bonus" spawns for entities (likely in a raid scenario, based on the Raid.RaiderType
) under specific conditions such as difficulty level, raid wave, and other contextual factors. Here's a breakdown of what this code does:
Inputs
p_219829_
: The type of raider (Raid.RaiderType
) being evaluated, e.g., VINDICATOR, WITCH, RAVAGER, etc.p_219830_
: A random number generator of typeRandomSource
.p_219831_
: A raid wave or stage number (likely an integer used to determine the current wave of the raid).p_219832_
: An object representing the difficulty of the raid (DifficultyInstance
), with methods to fetch difficulty information (e.g., EASY, NORMAL, HARD).p_219833_
: A boolean input, which isn't used in the provided code but might represent additional conditions relevant to bonus spawns.
Logic
-
Determine Difficulty:
- The difficulty of the raid (EASY, NORMAL, or EXTREME) influences the potential bonus spawns.
- Corresponding flags (
flag
,flag1
, andflag2
) are set for EASY, NORMAL, and EXTREME difficulties respectively.
-
Behavior Based on Raider Type:
- A
switch
statement determines the behavior of the function for each type of raider:- VINDICATOR or PILLAGER:
- For EASY: A random number between 0 and
1
is generated (nextInt(2)
). - For NORMAL: The result is
1
. - For HIGHER difficulties: The result is
2
.
- For EASY: A random number between 0 and
- EVOKER or ILLUSIONER:
- Always return
0
(no bonus spawns).
- Always return
- WITCH:
- Bonus spawns are
0
for EASY difficulty or specific raid waves (p_219831_
of5
,8
, or greater than11
). - If EXTREME difficulty and raid wave conditions are met (
p_219831_ >= 5
and not equal to8
), 1 bonus spawn is granted. - Otherwise, 1 bonus spawn is allowed.
- Bonus spawns are
- RAVAGER:
- Bonus spawns are
0
for EASY difficulty or raid waves (p_219831_ <= 3
orp_219831_ >= 6
). - If EXTREME difficulty and raid wave is
4
or5
, 1 bonus spawn is granted. - Otherwise, 1 bonus spawn is allowed.
- Bonus spawns are
- Default:
- For any other unrecognized raider type, return
0
.
- For any other unrecognized raider type, return
- VINDICATOR or PILLAGER:
- A
-
Return Value:
- The final number of bonus spawns is determined as follows:
- If
i > 0
(a potential number of bonus spawns exists), return a random integer from0
toi
inclusive (nextInt(i + 1)
). - If
i <= 0
, return0
(no bonus spawns).
- If
- The final number of bonus spawns is determined as follows:
Output
The method returns an integer representing the number of bonus spawns for the given raider type under current conditions. This value depends on:
- The raider type.
- The raid's difficulty level.
- The current wave or stage of the raid (
p_219831_
). - Randomization for certain cases (e.g., VINDICATOR or PILLAGER on EASY difficulty).
Observations
- The boolean parameter
p_219833_
is included in the method signature but is not used in the method logic. It could be redundant or reserved for future use. - The logic for "EXTREME" difficulty (as set by
flag2
) is handled in specific cases (e.g., WITCH and RAVAGER). - This code could be part of a game's AI system to spawn additional enemies dynamically based on difficulty and raid progression.
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