This code appears to be part of a Tetris game...

August 22, 2025 at 08:07 AM

public TetrisModel() { board = new int[BOARD_HEIGHT][BOARD_WIDTH]; random = new Random(); spawnNewTetromino();

This code appears to be part of a Tetris game implementation, specifically the constructor of a class called TetrisModel. Here's what it does step by step:

  1. board = new int[BOARD_HEIGHT][BOARD_WIDTH];: This creates a 2D array representing the Tetris game board. Each element in the 2D array corresponds to a cell on the board. The dimensions are defined by two constants, BOARD_HEIGHT (number of rows) and BOARD_WIDTH (number of columns). Initially, all cells are likely initialized to 0 (indicating empty spaces).

  2. random = new Random();: This initializes a Random object, which will presumably be used to generate random numbers. Most likely, it is used to determine the type of Tetromino (block shape) to spawn or its initial rotation.

  3. spawnNewTetromino();: This calls a method named spawnNewTetromino(). While the method implementation is not shown, based on its name, it likely adds a new Tetromino (a falling block) to the game board at a starting position. The specific type and orientation of the Tetromino may be randomly generated, potentially using the Random object created earlier.

Summary:

The constructor TetrisModel() initializes the state of a Tetris game by setting up an empty game board, preparing a random number generator, and spawning the first Tetromino at the beginning of the game.

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