This code appears to be part of a Minecraft-related mod...
August 28, 2025 at 08:05 PM
This code appears to be part of a Minecraft-related mod or plugin (written in Java), and it overrides a method to define custom behavior when an entity is killed in the game. Here's what the method does step-by-step:
-
Call to Superclass Method (
super.killedEntity
):- The
killedEntity
method of the superclass is called and its return value is stored in a boolean variableflag
.
- The
-
Difficulty Check:
- The method checks the current difficulty level of the
ServerLevel
(p_219160_
) to see if it isNORMAL
,HARD
, orEXTREME
.
- The method checks the current difficulty level of the
-
Entity Check (Villager):
- It also checks if the entity being killed (
p_219161_
) is an instance of aVillager
.
- It also checks if the entity being killed (
-
Randomized Behavior for NORMAL Difficulty:
- If the difficulty is not
HARD
orEXTREME
(i.e., it isNORMAL
) and a random condition (this.random.nextBoolean()
) is met:- The method immediately returns the
flag
value, doing nothing further.
- The method immediately returns the
- If the difficulty is not
-
Convert Villager to Zombie Villager:
- If the difficulty is
HARD
orEXTREME
, or if the random condition is not met, the method attempts to convert the killed villager into a zombie villager through a custom methodconvertVillagerToZombieVillager
. - If this conversion is successful (presumably returns
true
), theflag
variable is updated tofalse
.
- If the difficulty is
-
Return Value:
- Finally, the method returns the value of
flag
.
- Finally, the method returns the value of
Overall Functionality:
- This method customizes what happens when an entity is killed.
- Specifically, it adds a conditional mechanic where killed villagers might be converted into zombie villagers depending on:
- The game’s difficulty level.
- A random condition if the difficulty is
NORMAL
.
- If the conversion succeeds, it overrides the normal behavior (
flag
set tofalse
). Otherwise, it retains the existing behavior.
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