This code appears to be part of a Minecraft-related mod...

August 28, 2025 at 08:05 PM

@Override public boolean killedEntity(ServerLevel p_219160_, LivingEntity p_219161_) { boolean flag = super.killedEntity(p_219160_, p_219161_); if ((p_219160_.getDifficulty() == Difficulty.NORMAL || p_219160_.getDifficulty() == Difficulty.HARD || p_219160_.getDifficulty() == Difficulty.EXTREME) && p_219161_ instanceof Villager villager) { if ((p_219160_.getDifficulty() != Difficulty.HARD && p_219160_.getDifficulty() != Difficulty.EXTREME) && this.random.nextBoolean()) { return flag; } if (this.convertVillagerToZombieVillager(p_219160_, villager)) { flag = false; } } return flag; }

This code appears to be part of a Minecraft-related mod or plugin (written in Java), and it overrides a method to define custom behavior when an entity is killed in the game. Here's what the method does step-by-step:

  1. Call to Superclass Method (super.killedEntity):

    • The killedEntity method of the superclass is called and its return value is stored in a boolean variable flag.
  2. Difficulty Check:

    • The method checks the current difficulty level of the ServerLevel (p_219160_) to see if it is NORMAL, HARD, or EXTREME.
  3. Entity Check (Villager):

    • It also checks if the entity being killed (p_219161_) is an instance of a Villager.
  4. Randomized Behavior for NORMAL Difficulty:

    • If the difficulty is not HARD or EXTREME (i.e., it is NORMAL) and a random condition (this.random.nextBoolean()) is met:
      • The method immediately returns the flag value, doing nothing further.
  5. Convert Villager to Zombie Villager:

    • If the difficulty is HARD or EXTREME, or if the random condition is not met, the method attempts to convert the killed villager into a zombie villager through a custom method convertVillagerToZombieVillager.
    • If this conversion is successful (presumably returns true), the flag variable is updated to false.
  6. Return Value:

    • Finally, the method returns the value of flag.

Overall Functionality:

  • This method customizes what happens when an entity is killed.
  • Specifically, it adds a conditional mechanic where killed villagers might be converted into zombie villagers depending on:
    • The game’s difficulty level.
    • A random condition if the difficulty is NORMAL.
  • If the conversion succeeds, it overrides the normal behavior (flag set to false). Otherwise, it retains the existing behavior.
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