This Go code generates a 2D array of "brightness" values...

September 15, 2025 at 07:20 AM

// copy the below here: https://go.dev/tour/moretypes/18 and run it package main import "golang.org/x/tour/pic" // code is very similar to the golang example given: // https://pkg.go.dev/golang.org/x/tour/pic#example-Show func Pic(dx, dy int) [][]uint8 { final := make([][]uint8, dy) // a slice of slices for y := 0; y < dy; y++ { for x := 0; x < dx; x++ { final[y] = make([]uint8, dx) // each item in "final" is a // slice so we need to create // that slice for x := range final[y] { final[y][x] = uint8(imageFunction(x, y)) // assign an integer to each "item" in the slice of slices } } } return final } func imageFunction(x,y int) int { // substitute your own functions here // try many functions, check out the cool images // e.g. return x + y return x*x + y*y } func main() { // for a given x,y coordinate // we need to specify the "brightness" of that pixel // where the value 0 means full blue, and the value 255 means full white (at least that's my understanding) pic.Show(Pic) }

This Go code generates a 2D array of "brightness" values for an image and uses the pic.Show function from the Go Playground’s golang.org/x/tour/pic package to visualize it as an image. Let's break it down step by step to explain what it does:

Step-by-step Functionality

  1. Function Pic(dx, dy int) [][]uint8:

    • This function takes two integers, dx and dy, representing the dimensions of the output image (number of pixels in the horizontal and vertical directions).
    • The goal is to return a 2D slice of uint8 values, where uint8 represents pixel intensity (ranging from 0 to 255).
  2. Creation of the 2D Slice:

    • final := make([][]uint8, dy) initializes a slice of dy slices (2D slice).
    • Inside the outer loop (for y values), another loop iterates over x values, creating the inner slice of size dx.
    • Each inner slice represents a single row of image pixels.
  3. Pixel Calculation (final[y][x]):

    • Every combination of x (horizontal position) and y (vertical position) is used to compute a pixel intensity using the imageFunction(x, y) function.
    • The result of imageFunction(x, y) is converted to uint8 and stored in final[y][x].
  4. The imageFunction:

    • The imageFunction is where the pixel intensity values are calculated. You can modify the mathematical formula within imageFunction to change how the image looks.
    • Example provided: return x*x + y*y, which computes brightness as a function of the square of the distance from the origin.
  5. Visualization (pic.Show(Pic)):

    • Finally, the main() function calls pic.Show(Pic), which renders the output slice of slices ([][]uint8) as an image in the Go Playground.

Issues in Your Code:

There is a bug in the implementation because the inner slice (make([]uint8, dx)) is being re-created inside the loop over x, which overwrites it multiple times. This is unnecessary and will prevent correct functioning.

The correct code should be:

func Pic(dx, dy int) [][]uint8 {
    final := make([][]uint8, dy) // a slice of slices
    
    for y := 0; y < dy; y++ {
        final[y] = make([]uint8, dx) // Create the inner slice once per row
        for x := 0; x < dx; x++ {
            final[y][x] = uint8(imageFunction(x, y)) // Assign values to each pixel
        }
    }
    
    return final
}

Effect of imageFunction

  • Different implementations of imageFunction will result in different patterns.
  • For example:
    • return x + y will produce diagonal gradients.
    • return x * y will show a radial pattern.
    • return x ^ y will create interesting bitwise gradient effects.
    • You can experiment with other functions to generate cool images in Go!

Output:

When you run the corrected code, you will see a grayscale image rendered in the browser using the pic.Show function. The brightness of each pixel corresponds to the values computed by the imageFunction.

Note: pic.Show is a helper visualization function unique to the Go Playground's "Tour of Go". It runs in a browser and cannot be used outside the Go Playground.

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