This code is part of a program that appears to...
August 22, 2025 at 08:41 AM
This code is part of a program that appears to relate to a grid-based game, like Tetris. Here's what it does:
-
It defines a method
clearFullLines()
that scans the game board from the bottom to the top (starting from the row at the bottom,BOARD_HEIGHT - 1
, and working its way up). -
For each row (denoted by
y
), it checks whether the row is full (every cell in that row has a non-zero value). This is achieved by:- Setting a
fullLine
flag totrue
initially for each row. - Iterating through the columns of that row (via
x
) and checking if any cell has a0
value. If0
is found, thefullLine
flag is set tofalse
, and the inner loop exits early (break
).
- Setting a
-
If the row is confirmed to be full (i.e.,
fullLine
remainstrue
):- The row is cleared/removed by calling a method
removeLine(y)
, which presumably removes the row at indexy
and shifts rows above it down one position. - The
y
value is incremented (y++
). This increment ensures that after removing a full row, the same index is re-checked because all the rows above it will have shifted down, introducing a new row at they
position.
- The row is cleared/removed by calling a method
Overall, the method scans the board, identifies full rows, clears them, and ensures all subsequent rows are properly re-evaluated after any deletion. This functionality is typical in grid-based games like Tetris to handle the clearing of completed rows.
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