This code defines behavior for a Minecraft-like entity (likely a...
September 2, 2025 at 11:14 PM
This code defines behavior for a Minecraft-like entity (likely a "trap horse") in a server-level game when its tick
method is executed. Here’s a breakdown of what this code does:
-
Setup Environment:
- It retrieves the current server-level (
ServerLevel serverlevel
) and the current difficulty instance in the area where the horse is located (DifficultyInstance difficultyinstance
). - The horse's trap status is deactivated (
this.horse.setTrap(false)
), it is marked as tamed (this.horse.setTamed(true)
), and its age is reset (this.horse.setAge(0)
).
- It retrieves the current server-level (
-
Summon a Lightning Bolt:
- A
LightningBolt
entity is created and spawned at the horse's position. The lightning bolt is marked as "visual only" (true
), so it likely only simulates visuals without performing destructive gameplay effects.
- A
-
Spawn and Mount Skeletons:
- A skeleton entity (
Skeleton skeleton
) is created and placed on the horse as a rider. This skeleton is added to the game world along with the horse as a "passenger".
- A skeleton entity (
-
Spawn Additional Skeleton Horse Riders:
- Three additional skeleton horses are created using the
createHorse
method. For each skeleton horse:- A skeleton is created and made to ride the new skeleton horse.
- The skeleton horse's position is slightly randomized using a triangle distribution to ensure horses spawn with some variation in their positions.
- The horse and its skeleton passenger are added to the game world.
- Three additional skeleton horses are created using the
-
createHorse
Utility Method:- The
createHorse
method creates aSkeletonHorse
entity, initializes it in the game world, sets its position to the player's current horse's position, makes it tamed and invulnerable for a short time, and sets it to persist in the game world.
- The
Purpose:
This code is likely part of a Minecraft mod or plugin where a "trap horse" turns into a "skeleton horse trap" upon a certain trigger. When triggered, a lightning bolt appears, and the horse spawns up to four skeleton horse-rider pairs (one main horse and three additional horses). These entities then persist in the game world as part of the gameplay event.
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