This code appears to belong to a Minecraft mod or...
August 31, 2025 at 09:19 PM
This code appears to belong to a Minecraft mod or part of Minecraft's game code that deals with raids and the spawning of entities. Here's what this piece of code does:
-
Joining a Raid:
this.joinRaid(i, raider, p_37756_, false);
adds an initial entity (raider
) at wavei
of the raid to participate in it.
-
Special Handling for
RAVAGER
:- It checks if the current raid type is associated with the
RAVAGER
entity (a raid boss in Minecraft). - If so, it proceeds to add additional entities (
raiders
) to work alongside the ravager.
- It checks if the current raid type is associated with the
-
Difficulty-Based Entity Spawning:
- Depending on the difficulty of the game (
Difficulty.EASY
,Difficulty.NORMAL
,Difficulty.HARD
,Difficulty.EXTREME
), it spawns different types of entities:- On
EASY
: APILLAGER
may be spawned. - On
NORMAL
: AVINDICATOR
may be spawned. - On
HARD
: APILLAGER
may spawn, but only ifk < 1
(based on some condition/counter). - On
EXTREME
difficulty andi >= this.getNumGroups(Difficulty.EXTREME)
, other entities are spawned:- If
k == 0
, anEVOKER
is created. - Otherwise (
k != 0
), anILLUSIONER
,VINDICATOR
, and additionalPILLAGER
entities are created in sequence. However, note that these assignments overwrite each other (last one wins due to reassignment toraider1
).
- If
- On
- Depending on the difficulty of the game (
-
Final Assignment and Actions:
- If a new entity (
raider1
) is successfully spawned, it:- Joins the raid via
this.joinRaid()
. - Moves to a specified location (
p_37756_
). - Mounts (or "rides") another entity (
raider
).
- Joins the raid via
- If a new entity (
-
Incrementing
k
:- A counter
k
is incremented as part of managing the spawning process to conditionally differentiate behavior for specific waves or difficulties.
- A counter
Observations:
- The purpose of this codeblock is to handle the spawning of new raid participants during a raid sequence based on difficulty settings and specific conditions.
- It dynamically determines the type of entities to spawn, taking into account game difficulty and group/wave number (
i
). - However, there is an issue in the
else
block forDifficulty.EXTREME
:- The reassignments to
raider1
effectively overwrite previous assignments (e.g., theILLUSIONER
andVINDICATOR
are discarded in favor of the finalPILLAGER
).
- The reassignments to
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