This hardware description code is typically written in HDL (Hardware...

June 29, 2025 at 07:24 PM

DMux(in=load, sel=address[14], a=loadmain, b=loadscreen); RAM16K(in=in, address=address[0..13], load=loadmain, out=outmain); Screen(in=in, address=address[0..12], load=loadscreen, out=outscreen); Keyboard(out=outkeyboard); Mux4Way16(a=outmain, b=outmain, c=outscreen, d=outkeyboard, sel=address[13..14], out=out);

This hardware description code is typically written in HDL (Hardware Description Language) and is likely from the context of the Nand2Tetris course, where learners build a computer from basic gates. Here's an explanation of what the code does:


1. DMux:

DMux(in=load, sel=address[14], a=loadmain, b=loadscreen);

  • The DMux (Demultiplexer) splits the load signal into two signals, loadmain and loadscreen, based on the value of the most significant bit of address (address[14]).
    • When address[14] == 0, the load signal is routed to loadmain, which enables writing to the RAM16K.
    • When address[14] == 1, the load signal is routed to loadscreen, which enables writing to the Screen.

2. RAM16K:

RAM16K(in=in, address=address[0..13], load=loadmain, out=outmain);

  • Represents a 16K-word RAM module (a block of memory capable of storing 16 × 1024 = 16,384 words).
  • It writes data from in to the memory at the location specified by address[0..13] (14-bit address) if loadmain is high (1).
  • The current data at the address[0..13] location is output on outmain.

3. Screen:

Screen(in=in, address=address[0..12], load=loadscreen, out=outscreen);

  • Represents a memory-mapped Screen module (a 2D screen in which changes to memory write pixel data to the display).
  • It has a smaller address size, address[0..12] (13 bits), as the screen likely requires less memory compared to the 16K RAM.
  • When loadscreen is high, data from in is written to the specified screen memory location, and data at the screen memory is output as outscreen.

4. Keyboard:

Keyboard(out=outkeyboard);

  • The Keyboard module outputs the current state of the keyboard as outkeyboard.
    • This is a read-only device, so no input or load signal is involved.

5. Mux4Way16:

Mux4Way16(a=outmain, b=outmain, c=outscreen, d=outkeyboard, sel=address[13..14], out=out);

  • The multiplexer (Mux4Way16) selects one of four 16-bit inputs (a, b, c, d) and outputs it as out based on the value of the 2-bit signal address[13..14]:
    • If address[13..14] == 00: Outputs outmain (data from RAM16K).
    • If address[13..14] == 01: Outputs outmain (data from RAM16K again, though this might be unnecessary duplication in the code).
    • If address[13..14] == 10: Outputs outscreen (data from Screen memory).
    • If address[13..14] == 11: Outputs outkeyboard (keyboard state).

Summary:

This code implements part of memory-mapped architecture:

  1. RAM16K is used for general-purpose memory (low address space).
  2. Screen memory is reserved for screen pixel data (higher address space).
  3. Keyboard is a read-only peripheral providing input data.
  4. The system combines outputs from RAM, Screen, and Keyboard into a single 16-bit output (out) based on the high-order address bits (address[13..14]).
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