This code creates and executes a simple countdown timer in...

July 1, 2025 at 12:24 PM

local timer = 20 function RunTimer() while timer > 0 do wait(1); timer = timer-1 end print("The time is over!") timer = 20 end RunTimer()

This code creates and executes a simple countdown timer in Lua. Here's what the code does step by step:

  1. Initialize Timer: The timer variable is initialized with a value of 20.

    local timer = 20
    
  2. Define the RunTimer Function: A function RunTimer is defined:

    • It uses a while loop to continuously check if timer is greater than 0.
    • Inside the loop:
      • The wait(1) function pauses execution for 1 second (commonly used in game frameworks like Roblox, though wait() itself is not part of standard Lua).
      • The timer variable is decreased by 1 (timer = timer - 1).
    • When timer reaches 0, the loop ends.
    function RunTimer()
         while timer > 0 do
              wait(1); timer = timer-1
         end 
         print("The time is over!")
         timer = 20
    end
    
  3. Print a Message Once Done: After the loop finishes, the message "The time is over!" is printed to the console (print("The time is over!")).

  4. Reset the Timer: The timer variable is reset back to 20 after the message.

  5. Call the Function: The RunTimer function is called, starting the countdown process.

    RunTimer()
    

Summary of Behavior:

  • The code creates a countdown timer that starts at 20 and decrements by 1 each second.
  • When the countdown reaches 0, it prints "The time is over!" and resets the timer to 20.
  • The function runs once because it is only called once with RunTimer().
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