The code provided is a bit disjointed and not entirely...

February 4, 2025 at 01:50 AM

Mirror_mod. -False mirror_mod.use_y= True mirror_mod.use_z = False elif_operation == "MIRROR_Z": mirror_mod.use_x = False mirror_mod.use_y = False mirror_mod.use_z = True #selection at the end -add back the deselected mirror modifier object mirror_ob.select= 1 modifier_ob.select=1 bpy.context.scene.objects.active = modifier_ob print("Selected" + str(modifier_ob)) # modifier ob is the active ob #mirror_ob.select Bonebay.context.selec 01

The code provided is a bit disjointed and not entirely clear due to syntax issues, unclosed statements, and typos. However, I can break down its main intent and functionality based on the apparent logic:

  1. Mirror Modifier Settings:

    • The code seems to relate to Blender and is manipulating the Mirror Modifier on an object using Blender's Python API (bpy).

    • It likely sets the axis restrictions (use_x, use_y, use_z) for mirroring based on certain conditions.

    • Example:

      • mirror_mod.use_y = True enables mirroring along the Y-axis and disables mirroring for the Z-axis (mirror_mod.use_z = False).
      • If elif_operation == "MIRROR_Z", mirroring is enabled along the Z-axis (mirror_mod.use_z = True) and disabled for the X and Y axes.
  2. Object Selection and Activation:

    • The code moves the selection back to mirror_ob (a mirror-modified object) and modifier_ob — making modifier_ob the active object in the scene (bpy.context.scene.objects.active = modifier_ob).
  3. Printing Debug Information:

    • The print statement provides feedback on which object (modifier_ob) is currently selected.
  4. Issues and Problems:

    • Bonebay.context.selec and 01 are syntax errors and don't make sense.
    • mirror_ob.select= 1 uses an outdated Blender API version (as of Blender 2.8+, selecting objects is managed differently with object.select_set(True)).

Correct/Clarified Functionality:

When corrected, the code likely:

  • Configures the mirror modifier for a specific mirrored axis depending on elif_operation.
  • Adjusts the active object and selection state for the scene in Blender.
  • Provides debug output about the active object's status.
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