This code is meant to handle a "kills" tracking system...
August 30, 2025 at 05:19 PM
This code is meant to handle a "kills" tracking system in a Roblox game, visually updating a player's GUI whenever their kill count changes.
Here's what the code does:
-
Setup Variables:
- The code starts by referencing important services like
ReplicatedStorage
andPlayers
. - It tries to access a
RemoteEvent
calledUpdateKillsGui
inReplicatedStorage
and assigns it to a local variable.
- The code starts by referencing important services like
-
Update the Kills GUI:
- Defines a function,
updateKillsGui(kills)
, which updates aTextLabel
(KillsLabel
) in the player's GUI to display the current number of kills. - It searches for a
ScreenGui
containing theKillsLabel
TextLabel within the player'sPlayerGui
.
- Defines a function,
-
Initial GUI References:
- Searches for a
ScreenGui
called "KillsScreenGui" inside the player's GUI and tries to locate aKillsLabel
within it.
- Searches for a
-
Listen for the
UpdateKillsGui
Event:- If the
UpdateKillsGui
RemoteEvent
exists, it listens for the server-triggeredOnClientEvent
to update the kills GUI with the new kills value received from the server.
- If the
-
Directly Listen to
leaderstats
Updates:- Checks for the player's
leaderstats
folder (a common folder used in Roblox games to store stats like kills). - Listens for changes to a
Kills
value inside the leaderstats folder and updates the GUI when the value changes. - Also initializes the GUI with the current kills value.
- Checks for the player's
-
Handle Player Respawn and
leaderstats
Updates:- Listens to the
CharacterAdded
event, which triggers when the player's character respawns. On respawn, it re-establishes theKills
value listener. - Listens to the
ChildAdded
event on the player object to detect if theleaderstats
folder is added dynamically.
- Listens to the
-
Increment Kills on Remote Event:
- A second connection to the
UpdateKillsGui
event increments the displayed kills count in the GUI whenever the remote event fires, potentially when another player is killed.
- A second connection to the
-
Initialization:
- The
connectKillsValueListener
function is called once at the end to handle any existingKills
value.
- The
Purpose:
The code keeps the player's kill count on their GUI synchronized with their Kills
data (likely stored in the leaderstats
folder) and reacts to server updates via a RemoteEvent
. It ensures the GUI properly updates on respawn, leaderstats creation, or external server triggers.
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