This code defines a class `AutoLootRun` that automates the process...
July 2, 2025 at 06:25 PM
This code defines a class AutoLootRun
that automates the process of locating and interacting with chests in a Minecraft modding environment using Forge. Here's a breakdown of what the code does:
Key Features and Workflow:
-
Tracking Chests:
- Maintains several sets (
HashSet
) to keep track of all chests (allChests
), chests nearby to the player (chestsInRange
), and chests that have already been interacted with (usedBlocks
).
- Maintains several sets (
-
Handling Player and Chest Interaction:
- Continuously scans for chests within a specific range (default range
5
) of the player’s position in thechestsInRange
method. - Attempts to interact with any chests found by simulating a player's interaction using the
interactWithChest
method.
- Continuously scans for chests within a specific range (default range
-
Chest Interaction Logic:
- Before interacting with a chest, it ensures:
- The player is on the ground.
- The player’s screen isn’t currently open.
- The chest hasn’t been interacted with already.
- If all conditions are met, it programmatically "opens" the chest by simulating a right-click action and marks the chest as "used."
- Before interacting with a chest, it ensures:
-
Smooth Player Rotation:
- If a chest is selected, the
onUpdatePre
method usesRotationUtils.smoothLook
to adjust the player's rotation smoothly to face the selected chest.
- If a chest is selected, the
-
Event Handling: The mod listens to key game events to maintain state and facilitate chest interaction:
- TickEndEvent: Scans for chests in the player’s range and tries to interact with them.
- PlayerMoveEvent.Pre: Ensures that if there’s a selected chest, the player rotates towards it.
- SecondEvent: Handles logic for detecting when chest interaction has ended and resets the state.
- ScreenClosedEvent: Resets when UI screens are closed (e.g., chest screens).
- WorldEvent.Load: Clears all data structures and ensures everything is reset when a new world or server is loaded.
-
Miscellaneous Functionality:
- The
canOpenChest
method ensures conditions are met before attempting to open a chest. - Uses randomness in
Vec3d
to introduce slight variation in simulated interactions (likely to avoid detection by anti-cheat systems). - Resets the state of the automation when necessary, including clearing selected chests and variables like
waitingForChestClose
.
- The
Behavior in Summary:
The AutoLootRun
class effectively automates a chest-looting process by:
- Constantly scanning for nearby chests.
- Interacting with chests when conditions permit.
- Handling player position, state, and game-world events to ensure smooth and uninterrupted automation.
- Attempting to rotate the player's view naturally when interacting with objects.
This is likely part of a broader mod for Minecraft aimed at automating repetitive tasks such as loot runs while ensuring the game client behaves naturally to avoid detection by anti-cheat mechanisms.
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Forked from openai-quickstart-node