This Java method, `getPotentialBonusSpawns`, is likely part of a game...
August 30, 2025 at 02:00 AM
This Java method, getPotentialBonusSpawns
, is likely part of a game (likely Minecraft-like or a Minecraft mod) and determines the chance of bonus entity spawns in a raid event. Here's a breakdown of what the code does:
Inputs:
Raid.RaiderType p_219829_
: The type of raider (e.g.,VINDICATOR
,PILLAGER
,EVOKER
, etc.).RandomSource p_219830_
: A random number generator to introduce randomness.int p_219831_
: Likely represents the raid level or wave number.DifficultyInstance p_219832_
: Represents the game's difficulty (e.g.,EASY
,NORMAL
,HARD
).boolean p_219833_
: A flag that may indicate a specific condition for the raid (e.g., whether certain conditions are met for spawning).
Logic:
-
Determine the game's difficulty:
- Whether the difficulty is
EASY
orNORMAL
is checked via boolean flags (flag
andflag1
).
- Whether the difficulty is
-
Switch statement on
p_219829_
(raider type):- Based on the raider type, different logic is applied to determine potential bonus spawns:
-
VINDICATOR
andPILLAGER
:- If difficulty is
EASY
, a random integer between 0 and 1 (nextInt(2)
) is used for the potential number of spawns. - If difficulty is
NORMAL
, one possible bonus spawn is set (i = 1
). - If difficulty is harder (likely
HARD
), two possible bonus spawns are set (i = 2
).
- If difficulty is
-
EVOKER
:- Always results in 0 bonus spawns since
return 0;
is applied immediately in the case branch.
- Always results in 0 bonus spawns since
-
WITCH
:- Returns 0 if:
- The difficulty is
EASY
(flag
is true), or - The raid level (
p_219831_
) is less than or equal to 5, or - The raid level is exactly 7.
- The difficulty is
- Otherwise, one possible bonus spawn is defined (
i = 1
).
- Returns 0 if:
-
RAVAGER
:- If the difficulty is not
EASY
(!flag
) and the special conditionp_219833_
is true, one potential bonus spawn is allowed. - Otherwise, no bonus spawns (
i = 0
).
- If the difficulty is not
-
- Based on the raider type, different logic is applied to determine potential bonus spawns:
-
Final spawn calculation:
- After determining the potential spawn count (
i
), the method:- Returns a random integer between 0 and
i
inclusive, ifi > 0
. - Otherwise, returns 0 if
i
is 0 or negative.
- Returns a random integer between 0 and
- After determining the potential spawn count (
Output:
The method returns the potential number of bonus spawns for a specific raider type during a raid. This number is determined based on:
- The game's difficulty.
- The current raid level.
- The type of raider.
- Additional conditions like
p_219831_
(raid wave level) andp_219833_
(special condition for spawns).
Example Behavior:
- For a
VINDICATOR
inEASY
difficulty, it may return 0 or 1, depending on randomness. - For a
PILLAGER
in a raid withNORMAL
difficulty, it will always return up to 1 bonus spawn. - A
WITCH
won't spawn bonus entities in certain waves (≤5 or level = 7), and always returns 0 if difficult conditions aren't met. - For a
RAVAGER
, bonus spawns depend on meeting additional conditions (!EASY
+p_219833_
).
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