This code defines three methods, most likely inside a class...
August 28, 2025 at 09:59 PM
This code defines three methods, most likely inside a class that deals with some kind of difficulty level (e.g., in a game). The class appears to include a property effectiveDifficulty
, which is likely a float
. Here's what each method does:
isHard()
- Purpose: This method checks whether the current object's
effectiveDifficulty
is at least equal to the "hard" difficulty level. - Details:
Difficulty.HARD.ordinal()
retrieves the integer representation of the "HARD" constant from an enum calledDifficulty
.- This integer is cast to a
float
for comparison withthis.effectiveDifficulty
. - If
this.effectiveDifficulty
is greater than or equal to the "HARD" level, it returnstrue
; otherwise, it returnsfalse
.
- Purpose: This method checks whether the current object's
isHarderThan(float p_19050_)
- Purpose: This method checks whether the current object's
effectiveDifficulty
is greater than a specified difficulty value passed as the parameterp_19050_
. - Details:
- The method takes a
float
argument (p_19050_
), and compares it tothis.effectiveDifficulty
. - If
this.effectiveDifficulty
is strictly greater than the parameter, it returnstrue
; otherwise, it returnsfalse
.
- The method takes a
- Purpose: This method checks whether the current object's
getSpecialMultiplier()
- Purpose: This method computes and returns a special multiplier based on the value of
effectiveDifficulty
. - Details:
- If
effectiveDifficulty
is less than 2.0, the method returns0.0
. - If
effectiveDifficulty
is greater than 4.0, the method returns1.0
. - If
effectiveDifficulty
is between 2.0 and 4.0 (inclusive), the method calculates the multiplier using the formula: [ \text{multiplier} = \frac{\text{effectiveDifficulty} - 2.0}{2.0} ] This scales the value linearly between 0.0 (ateffectiveDifficulty = 2.0
) and 1.0 (ateffectiveDifficulty = 4.0
).
- If
- Purpose: This method computes and returns a special multiplier based on the value of
Summary of the functionality:
- These methods appear to evaluate and compute properties related to the difficulty level (
effectiveDifficulty
) of some system. isHard()
determines whether the difficulty is at least "hard."isHarderThan()
compareseffectiveDifficulty
against a specific threshold.getSpecialMultiplier()
provides a scaled multiplier based on the difficulty, depending on certain conditions.
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