The code defines a function called `gameplay_gifs_GO` that sets up...
The code defines a function called gameplay_gifs_GO
that sets up a turtle screen and creates a list of gif colors. It then adds each gif color as a shape to the turtle screen.
The code also creates a dictionary called gif_koopas
where the keys are the gif colors and the values are turtle objects.
Inside the function, there are two nested functions. The first one is called create_circle
and it takes a gif color, x-coordinate, and y-coordinate as parameters. This function uses the gif color to retrieve the corresponding turtle object from the gif_koopas
dictionary. It then sets up the turtle object's initial position, shape, and click event handler.
The second nested function is called click
and it takes a turtle object and gif color as parameters. This function is triggered when a turtle object is clicked. It moves the turtle object to a specific spot on the screen (from a list of available spots) and adds that spot to the code_color_choices
list.
After defining the nested functions, the code sets up the initial x-coordinate for the circles and iterates over the gif colors. For each gif color, it calls the create_circle
function to create a circle at the specified x-coordinate and a fixed y-coordinate.
Finally, the function returns the turtle screen object and the list of gif colors.