Here's a breakdown of what the `pickup_shard` function does: 1. **Purpose...
Here's a breakdown of what the pickup_shard
function does:
-
Purpose of the function:
The function appears to handle the logic for "picking up" a shard in some kind of game or system. Shards are likely represented by IDs ranging from 0 to 5, and the pickup function updates an inventory or counter. -
Parameters:
The function expects a shard identifier (argument[0]
, assumed to be between 0 and 5) and a count (argument[1]
, which represents how many shards of this type are being picked up). -
Update main shard count:
The line:o_controller.count[argument[0] + 15] += argument[1];
adds the
argument[1]
value to a specific index in theo_controller.count
array. The index is determined byargument[0] + 15
. For example, ifargument[0]
is 0, this updates the value ato_controller.count[15]
. Ifargument[0]
is 1, it updateso_controller.count[16]
, and so on up too_controller.count[20]
.This mechanism stores the counts for different shard types in positions 15 through 20 in the
o_controller.count
array. -
Update the "bonus shard value":
The line:o_controller.count[20] = min(o_controller.count[15], o_controller.count[16], o_controller.count[17], o_controller.count[18], o_controller.count[19]);
calculates the smallest shard count among the values stored in positions
o_controller.count[15]
througho_controller.count[19]
. It assigns that minimum value too_controller.count[20]
. This suggests the bonus shard value is based on the shard type with the least collected amount.
Summary:
The function:
- Updates the count of a specific shard type at
o_controller.count[15 + shardID]
. - Computes the "bonus shard value" as the minimum shard count among all the shard types managed (likely for balancing or bonus allocation purposes).